What are the Basic Functions of a DAW?
Recording Program Types
Audio Recorders: These usually come in the form of mobile apps, and are best for saving ideas when inspiration hits, and for getting recordings when you are away from the studio. They record audio from the built-in microphone or one plugged into the headset jack and that’s about it. When searching for one to use in audio production, make sure it has settings for uncompressed exporting of WAV or AIFF files at 24 bits and 48K resolution. Many “voice recorder” apps won’t do this, and a lot of “pro recorder” apps won’t either. Also, make sure you have a real microphone; the one on the device won’t give you high enough quality. There are many mics built for iOS and a few for Android and others (Rode SmartLav, Shure Motiv, and Zoom i-series are the most popular). Another option for portable audio recording is to get a dedicated field recorder (usually from Zoom, TASCAM, and Roland).
Audio Editors: Editors can record audio, cut it up, add fades in and out, and apply audio effects. Most can handle mixing multiple audio tracks but lack the MIDI support of a real DAW. The most popular free one is Audacity, with Adobe Audition being the most famous paid option.
Virtual Instruments and Pseudo DAWs: There are many apps on the market that give students an introduction into synthesizers and sequencers without hitting them with the full brunt of a DAW. It’s a great option for the Elementary school level, where kids need something colorful and exciting. Apps like NodeBeat and Bloom (the latter co-created by Brian Eno) provide an immediately-accessible synth, while apps like BlokDust provide a more in-depth approach at what components go into synthesis and an intro to basic audio effects. fluXpad allows students to create entire tunes by drawing in parts for each instrument. Some simple apps push the envelope of sound design while still being incredibly user-friendly and interesting, like Photophore’s flock synthesis engine that resembles a swarm of fireflies. There are dozens of great options for free and cheap, from actual instrument emulators to completely wild stuff.
Full-Featured DAWs: Now we’re into the meat. DAWs are regularly called “
Basic Functions of a DAW
We’ll go into each of these functions in detail, so here is just a quick overview.
Audio Recording: The basic function of any DAW is record audio. This can be done in a single pass, or by “punching in” exactly where a trouble spot began. DAWs can handle dozens to hundreds of audio tracks without causing too much strain on most systems. Where it used to take highly-skilled professionals a lot of time to physically cut and join tapes, now anyone can press a single key and they’ve hit the ground running.
Audio Editing: Audio clips can be cut, copied and pasted. They can be nudged around with the accuracy of a single sample. Audio levels can be raised or lowered at any point in the clip. Fade ins, outs, and crossfades are common. Coupled with extra tools, audio clips can be mostly relieved of distortion, pops, clicks, noise, and other artifacts.
Audio Routing/Mixing: DAWs generally have an edit window for recording, editing, and arranging clips; the other essential window is the mixer. It usually resembles a hardware mixer, with a fader to mix levels, input and output selection, pan, mute, and solo. The main difference is it’ll have spots to insert more effects and send audio to more places (to a bus) than are usually available on a hardware mixer (and you don’t have to actually buy gear or fuss with patch cables).
Applying Audio Effects: Audio effects can alter dynamics, time, placement, filter, pitch, and just about anything else you can think to do with audio. They are used to alter the sound to whatever is needed for a given project. The most common effects are compression to level out audio, EQ to fix undesirable frequencies, and spatial/panning effects to place audio in different
Automating Effects: Effects don’t have to be static, nor do you have to physically move a knob during a performance. Automation can alter any parameter of any effect over time. To write automation, you can either physically move a controller during playback/performance, use the mouse to create and move points, or employ the small array of drawing tools most DAWs make available.
Working with MIDI Data: Now we get to the sequencing part. DAWs read MIDI data, which is usually notes and their accompanying dynamics/time signatures/tempos/pedal states, etc . . . from notation programs and prior MIDI performances or programming. They also have the ability to write new MIDI data from controllers, including the humble computer keyboard and mouse. The most common MIDI creation tool is the MIDI keyboard.
Playing Instruments with MIDI Data: Like effects, software instruments can be a deep and expensive rabbit hole if you aren’t careful. Similar to how DAWs get better and more feature-rich over the years, software synths and sampled instruments get significantly better regularly. For schools, there are many free options and huge discounts on some of the finest commercial libraries.
Audio for Video: Most DAWs can now import videos, and some can also export them with the accompanying audio or stream them live. This makes tasks like film scoring immensely easier than before. Since it’s a newer feature for a lot of DAWs, there are still some bugs to work out in some programs.